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AdvancED Game Design with Flash by Rex van der Spuy

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Chapter 8. Tile-Based Game Design

Tile-Based Game Design

A far better approach to building a game prototype is to plan from the beginning that the prototype will become the final product. In fact, that almost always turns out to be the case. It's important to build prototypes and mini-test cases so that you can test how certain components of your game are working in isolation. But if you can keep one eye open for the final form that you hope your game will take, you'll save yourself a great deal of extra work and frustration.

Fortunately, the short history of video-game development has provided us with an extremely efficient and widely used system for building games: ...

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