Chapter 10. XML and External Data

XML and External Data

In this last chapter of the book, we're going to look at how to load and save game data using some of AS3.0's built-in tools. We'll cover these topics:

  • Local shared objects

  • Loading and saving files using FileReference

  • Using XML to store and load game levels

  • Loading files at runtime using URLLoader

  • Flash Player security issues

These are very general techniques that have a wide application in games. You can use them along with any of the other techniques we've covered in this book.

At the end of this chapter, I'll give you a few suggestions on where to go from here to take your study of game design further.

Local shared objects ...

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