Chapter 10. XML and External Data
In this last chapter of the book, we're going to look at how to load and save game data using some of AS3.0's built-in tools. We'll cover these topics:
Local shared objects
Loading and saving files using
Using XML to store and load game levels
Loading files at runtime using
Flash Player security issues
These are very general techniques that have a wide application in games. You can use them along with any of the other techniques we've covered in this book.
At the end of this chapter, I'll give you a few suggestions on where to go from here to take your study of game design further.