This first chapter of Advanced Game Design with HTML5 and JavaScript is a fast-paced, jam-packed, stuff-your-face buffet of cool, interesting, new, practical and sometimes delightfully mind-bending techniques that you can start using with your game projects right away. Everything you need to know to take your development skills to the next level is right here in this chapter:
- Sparkling new JavaScript tricks, including everything you need to make games with ES6
- Using configuration objects
- JavaScript’s getters and setters
- Promises
- Using classes and composition to make new objects from old ones ...