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Advanced Game Design with HTML5 and JavaScript
book

Advanced Game Design with HTML5 and JavaScript

by Rex van der Spuy
May 2015
Intermediate to advanced content levelIntermediate to advanced
552 pages
14h 38m
English
Apress
Content preview from Advanced Game Design with HTML5 and JavaScript
© Rex van der Spuy 2015
Rex van der SpuyAdvanced Game Design with HTML5 and JavaScript10.1007/978-1-4302-5801-8_4

4. Making Sprites and a Scene Graph

Rex van der Spuy
(1)
Ontario, Canada
 
The game designer’s fundamental building block is the sprite. A sprite is any image, shape, or text that you move, animate, or interact with on the screen. In this chapter you’ll learn how to make sprites from scratch, and then, in the chapters that follow, you’ll learn how to move them, make them interactive, add some collision detection, and use them to build a game.
An important feature of the sprite system that we’re going to build is that you’ll be able to compose sprites together to make compound objects and game scenes. Each sprite will have its own local ...
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Publisher Resources

ISBN: 9781430258018Supplemental Content