The game designer’s fundamental building block is the sprite. A sprite is any image, shape, or text that you move, animate, or interact with on the screen. In this chapter you’ll learn how to make sprites from scratch, and then, in the chapters that follow, you’ll learn how to move them, make them interactive, add some collision detection, and use them to build a game.
An important feature of the sprite system that we’re going to build is that you’ll be able to compose sprites together to make compound objects and game scenes. Each sprite will have its own local ...