Computer graphics has come a long way from the early days of line drawings and light pens. Today anyone can run interactive and realistic graphics applications on the hardware available on an affordable personal computer. While hardware progress has been impressive, widespread gains in software expertise has been more elusive. There are many computer graphics professionals and enthusiasts out there, but a comprehensive understanding of the accelerated graphics pipeline and how to exploit it is less widespread.

This book attempts to bring the computer graphics enthusiast, whether professional or amateur, beyond the basics covered in computer graphics texts, and introduce them to a mix of more intense practical and theoretical ...

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