Chapter 9. Improving Textures through Custom UVs, Maps, and Sliders
Although the Hypershade window provides numerous ways to prepare materials, several important techniques outside the window are worth a look. Preparing proper UVs for any model is a critical step in the texturing process. Using the 3D Paint tool is an efficient way to prepare custom bitmaps. Maya's support of the Photoshop PSD format allows the use of layers. At the same time, the proper use of bump and displacement maps can add realism to a render. Last, custom sliders can automate a material.
Chapter Contents
UV approaches for NURBS and polygon surfaces
Tips and tricks for fixing UV problems
Workflow for the 3D Paint tool
Support of the Photoshop PSD format
Intricacies of bump and ...
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