Chapter 19: The Adapter Pattern

In previous chapters, we covered creational patterns, which are Object-Oriented Programming (OOP) patterns that help us with object creation procedures. The next category of patterns we want to present is structural design patterns.

A structural design pattern proposes a way of composing objects to create new functionality. The first of these patterns we will cover is the adapter pattern.

In this chapter, we will discuss the following topics:

  • Understanding the adapter pattern
  • Real-world examples
  • Use cases
  • Implementation

By the end of the chapter, you will know how to use this design pattern to create interfaces that could help application layers that otherwise could not communicate.

Technical requirements

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