© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
V. G. BruscaAdvanced Unity Game Developmenthttps://doi.org/10.1007/978-1-4842-7851-2_10

10. Player and Game State Classes Part 2

Victor G Brusca1  
(1)
Edison, NJ, USA
 

In this chapter, we’ll continue our review of the game’s state classes by looking into the game’s brain, the GameState class. This class is complex and long, so take a deep breath and prepare yourself. We have our work cut out for us. Let’s get to it.

Class Review: GameState

Well, we’ve somehow managed to review almost all the classes in the entire game, in detail, with some pretty decent demonstration scenes. We just got done reviewing one of the longest, most important classes in the game, and ...

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