© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
V. G. BruscaAdvanced Unity Game Developmenthttps://doi.org/10.1007/978-1-4842-7851-2_12

12. Adding a New Racetrack

Victor G Brusca1  
(1)
Edison, NJ, USA
 

We’ve reviewed the code top to bottom. You’ve seen every game mechanic and interaction, and now we’re going to build a new track in the Unity editor and plug it into the game. This will reinforce the concepts you’ve learned through the code review process and show you where the GameObjects meet the code so to speak. We’ll proceed step by step, adding prefab game objects to the scene, building out a new racetrack, and then finally adding the track to the game by connecting it to the game’s start menu screen. ...

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