© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
V. G. BruscaAdvanced Unity Game Developmenthttps://doi.org/10.1007/978-1-4842-7851-2_13

13. Conclusion

Victor G Brusca1  
(1)
Edison, NJ, USA
 

Welcome to the conclusion of this text! If you’re reading this, then I’ll assume you completed an in-depth review of a full, fairly complex, Unity racing game. That’s nothing to shrug off. It’s a serious challenge to review that much material and build your own addition to the game, a little demonstration racetrack. You overcame that challenge and I commend you. Let’s take a moment to review some of the things we’ve managed to accomplish together over the course of this text.

Accomplishments

We’ve managed to cover a lot ...

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