© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
V. G. BruscaAdvanced Unity Game Developmenthttps://doi.org/10.1007/978-1-4842-7851-2_2

2. Game Specifications

Victor G Brusca1  
(1)
Edison, NJ, USA
 
In this chapter, we’ll outline the Hover Racers’ game specifications. This is an important step in game development. You should always take the time to list out some general game specifications. It may seem unnecessary in certain cases, but I would advise you to take the time to do it anyway. More often than not an invaluable thought will pop into your head as you list some of the specifications. That’s what we want, new thoughts and concepts formulated around the subject matter at hand. Let’s take a look at our ...

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