Welcome to the chapter on interaction classes. In this chapter, we’re going to dive into the project and start reviewing the classes that support hover racer modifiers and interactions. I sometimes refer to these interactions as game mechanics, and vice versa, but this is slightly inaccurate. Let me clarify a bit. The interactions we’re reviewing here are powered by the Unity engine. They use MonoBehaviour-based classes and collision boxes to determine when the hover racers trigger a collision event.
4. Interaction Classes
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