© The Author(s), under exclusive license to APress Media, LLC, part of Springer Nature 2022
V. G. BruscaAdvanced Unity Game Developmenthttps://doi.org/10.1007/978-1-4842-7851-2_8

8. Menu System Classes

Victor G Brusca1  
(1)
Edison, NJ, USA
 
In this chapter, we’ll review the game’s menu system classes, but before we do, I want to go over the structure of the game’s classes. In this chapter, we’re going to introduce a new base class that provides core menu screen support for other menu screen classes. Since things are getting a bit more complicated, it’s best that we go over the game’s class structure here.
../images/520710_1_En_8_Chapter/520710_1_En_8_Fig1_HTML.png
Figure 8-1

Hover Racers Class Inheritance Diagram ...

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