fig3_95_1

Although you can light a 3D scene with basic lights and shadows to create a render that looks realistic, there are advanced lighting and rendering systems that take the realism much further. These systems pay close attention to the physical realities of light and how it interacts with our environments.

 This chapter includes the following critical information:

Overview of scanline and ray trace rendering
Overview of PBR systems and their unique features
Introduction to render passes and AOVs

“An image rendered using path tracing, demonstrating notable features of the technique.” by Qutorial ...

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