With this case study, we’ll light an animated character. As opposed to working with a human character, we’ll apply the lighting to a fox (Figure C3.1). A fox shares many of the same facial features as a human (eyes, nose, cheeks) and can be lit with many of the techniques discussed in earlier chapters. Other unique mammalian features, such as large ears and a four-legged stance, will present new challenges. Exercise steps are outlined for Autodesk Maya but can also serve as a general guideline for other 3D programs. The fox model was created by Daniel Moos and is licensed via Creative ...

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