Glossary of key terms
Affect: what we feel. ‘Affect’ is used to describe the topics of emotions, feelings and moods collectively, triggering a bodily response.
Affect eliciting conditions: a list of affective states described through the conditions they produce, synthesised from Desmet.1
Affective state classification: a process of analysing a company’s value proposition into a digital hedonic rhetoric code.
Behaviour: what we do. Behaviour is the choice of action triggered by affect.
Behavioural reactions: the actions one engages in when experiencing a change in core affect.
Cognition: what we think, thoughts and evaluations.
Company strategy: more than a signal of quality; it’s a way to communicate intangibles, for example, passion or excitement.
Design experience: goes beyond usability and requires treating the user holistically as a feeling, thinking, active person.
Digital affect: what is evoked when a customer consumes, interacts or has contact with a company’s digital stimulus.
Digital Affect Framework: the overarching theoretical framework constructed and presented in the book.
Digital channel: a collective term to describe technology-based platforms that use the internet to connect with customers, provide a range of different content and purposes, and facilitate communication with a range of different levels of interaction.
Digital hedonic rhetoric: the outcome of affective state classification. It is used to identify the affect of a company’s value proposition to ...
Get Affected now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.