Book description
If you're new to After Effects and want to get up to speed quickly, After Effects Apprentice was created just for you. With 11 core lessonsplus a hip final project that pulls it all together, you'll learn how to tap this program's vast potential -whether you want to create motion graphics for network television, corporate communications, or your own work.
Fully updated to cover After Effects CS4, this book presents a professional perspective on the most important features a motion graphics artist needs to learn in order to use this program effectively. You'll learn to creatively combine layers, animate eye-catching titles,
manipulate 3D space, key and stabilize a shot to place it in a new environment, and use effects to generate excitement or enhance the
realism of a scene.
DVD contains: All exercise source material and projects, guided video tours, and movies of the finished projects.
Table of contents
- Cover
- Title
- Copyright
- Contents
- Introduction
- Getting Started
- Pre-Roll
-
Lesson 1 – Basic Animation Building your first animation while you learn a typical After Effects workflow.
- creating folders in the Project panel
- creating a new composition
- importing files and folders
- interpreting alpha channels
- adding layers to the Comp panel
- changing the Background Color
- scrubbing parameter values
- interactively transforming layers
- animating Position; RAM Preview
- navigating between keyframes
- adding a background layer
- dragging footage to the Timeline panel
- editing a keyframe’s Bezier handles
- editing spatial keyframes; motion paths
- animating Opacity, Scale, and Rotation
- arranging and replacing layers
- adding solid layers
- applying, copying and pasting effects
- rendering
- understanding the comp’s alpha channel
- importing layered Photoshop and Illustrator files
-
Lesson 2 – Advanced Animation Manipulating keyframes to create more refined animations.
- keyframe basics
- the Work Area
- Anchor Point overview
- Pan Behind tool
- motion control moves
- the Graph Editor
- Speed versus Value Graphs
- panning and zooming time
- editing graph curves
- easing animations
- Graph Editor Sets
- Separate Dimensions
- Motion Sketch
- Smoother
- Auto-Orient
- Motion Blur
- Roving Keyframes
- Time-Reverse Keyframes
- Hold keyframes
- time display and timecode
-
Lesson 3 – Layer Control Learning how to trim layers and enhance them using Blending Modes and effects.
- layers and stacking order
- moving layers in time
- trimming layers
- trimming in the Layer and Footage panels
- slip editing
- Sequence Layers assistant
- looping footage
- image sequences
- changing the frame rate; Time Stretch
- Blending Modes
- effects and solids
- effect motion path
- Effects & Presets panel
- searching for effects
- Animation Presets
- Behavior presets
- Layer Styles
- Adjustment Layers
- filmic glow
- non-square pixels
-
Lesson 4 – Creating Transparency Using masks, mattes, and stencils to cut out portions of a layer.
- masking tools, creating mask shapes
- Rounded Rectangle tool
- Free Transform Points
- masking in the Layer panel
- Mask Feather
- animating a mask path
- creating a vignette; Mask Expansion
- masking with the Pen tool
- creating and editing Bezier masks
- effecting a masked area
- controlling mask path interpolation
- using effects with the mask path
- Mask Modes and multiple masks
- Mask Opacity
- creating and editing RotoBezier masks
- Audio Spectrum effect
- Alpha Track Matte
- nesting a track matte composite
- Luma Track Matte
- animating matte layers
- Stencil Alpha and Stencil Luma
- effects with track mattes and stencils
-
Lesson 5 – Type and Music Animating text and working with music are essential to motion graphics design.
- creating basic text
- creating Text Animators, Range Selectors
- animating text transform properties
- randomizing the order of characters
- creating cascading text
- working with selection Shapes
- setting the text Anchor Point
- animating by words
- title safe areas
- animating text Blur and Tracking
- text on a path
- Per-character 3D animators
- separating fields
- adding the Wiggly Selector
- rendering with an alpha channel
- field rendering
- adding sound to a comp
- add comp and layer markers
- applying Text Animation Presets
- customizing presets
- saving text animations as presets
- editing Photoshop Text layers
-
Lesson 6 – Parenting and Nesting Grouping layers to make them easier to coordinate.
- parenting, nesting, and expressions defined
- assigning a parent
- parenting, opacity, and effects
- parenting with null objects
- using guides
- nesting comps
- editing precomps
- navigating composition hierarchies
- nesting a common source
- sizing precomps
- locking panels
- precomposing a group of layers
- precomposing a single layer
- render order explained
- splitting work between comps
- using precomposing to re-order
- continuously rasterized layers
-
Lesson 7 – Expressions and Time Games Using expressions and playing with time.
- using the pick whip to create expressions
- altering expressions
- stabilizing shadows
- matching value ranges (the linear expression)
- looping keyframes
- expression tips
- the wiggle expression
- expression controllers
- keyframing the wiggle expression
- creating a master controller
- converting sound to keyframes
- frame blending
- Pixel Motion
- stop motion tricks
- Preserve Frame Rate
- creating freeze frames
- Time Remapping
- resources for learning more
- Lesson 8 – 3D Space Adding a new dimension to your animations.
-
Lesson 9 – Track and Key Tackling several essential skills for creating special effects.
- enabling layers for 3D
- moving layers in 3D space
- how layers stack in 3D
- 3D rotation and orientation
- multiplaning effects
- 3D motion paths
- multiple views
- camera settings
- customizing 3D views
- camera track and orbit tools
- creating track points
- important Tracker options
- applying stabilization
- compensating for stabilized footage
- fixing bad tracks
- tracking interlaced footage
- motion tracking
- applying a motion track
- Radio Waves effect
- applying tracks to effect points
- perspective corner pin tracking
- Bezier Warp effect
- stabilizing Position, Rotation, and Scale
- interpolating obscured tracks
- working with high-definition footage
- keying using the Keylight effect
- improving keyed composites
- creating garbage mattes
-
Lesson 10 – Paint and Puppet Exploring Paint, the Puppet Tools, and Brainstorm.
- basic painting
- erasing strokes
- Paint Channels
- Paint Blending Modes
- brush duration bar
- animating strokes
- revealing a layer
- creating organic textures
- tablet settings
- cloning
- transforming strokes
- Vector Paint effect
- Puppet Pin tool
- animating Puppet pins
- Puppet Overlap tool
- Recording Puppet Animation
- Puppet Starch tool
- using Brainstorm
- Brainstorm with keyframes
- Brainstorm with the Cartoon effect
- Lesson 11 – Shape Layers Creating and animating vector-based shapes.
-
Lesson 12 – Final Project Using 3D space plus effects to create a show’s opening title.
- creating elements; Grid effect
- creating a gradient
- preserve underlying transparency
- creating the Skater comp
- Block Dissolve effect
- setting the layer size in Illustrator
- copying paths from Illustrator
- Stroke effect
- Tint effect
- rotating in 3D with the wiggle expression
- creating Main Comp 1; audio waveforms
- nesting the spinning Radar comp
- nesting the Grid comp
- setting the anchor point for the Skater layer
- creating a reflection; precomposing
- Lens Blur effect; luma track matte
- using Collapse Transformations
- crafting the camera move
- creating and animating a title in 3D space
- adding a light; casting shadows
- final tweaks
- animating a null object parent in 3D
- assembling the final composition
- inevitable client changes
- Appendix – Rendering
- back matter
Product information
- Title: After Effects Apprentice, 2nd Edition
- Author(s):
- Release date: May 2013
- Publisher(s): Focal Press
- ISBN: 9781136058295
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