Chapter 10. Using 3D Cameras and Lights
Now that you know how to create virtual sets, it’s time for a Hollywood cliché. “Lights! Camera! Action!” And that’s just what you’ll learn. In this chapter, you’ll animate cameras so they move around 3D scenes. You’ll delve into some advanced camera topics, such as depth of field and camera orbits, and then you’ll hang some lights, move them into place, and maybe even cast a few dramatic shadows.
You’ll be working with some of the files you built in Chapter 9, “Creating 3D Environments,” adding in a few more elements when you need to. The only file you’ll need for this chapter is 3DProjects.aep, which you’ll find in the Chapter_10 Project Files folder.
Each comp in the file has a starter version, which you’ll ...
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