Previous chapters explored composition and layout, visual hierarchy, typography, logo design, animation principles applied to user interfaces and interactive designs, 3D media integration, and compositing with live-action. This last chapter offers some tips and best practices to continue your journey into motion design.
At the completion of this chapter, you will be able to:
■ Create a visual presentation to pitch to a client
■ Define an efficient naming convention for your motion project files
■ Render projects using Adobe Media Encoder
■ Access additional online video tutorials
Pre-production: The Pitch
As previously discussed in Chapter 2, designers must pre-visualize their ideas through sketches, ...