The previous chapter presented the infrastructure that models and builds zoomorphic creatures. However, so far, the creature cannot do much: it stands where it was originally located, and we are lucky when it does not fall on its side. This chapter makes the creatures evolve to accomplish a displacement task, such as moving toward a particular direction or passing through some obstacles.
13.1 Interrupting a Process
Before jumping in and running the genetic algorithm, it is important to highlight an aspect of the Pharo programming language and environment.
Making creatures ...