June 2020
Beginner to intermediate
394 pages
7h 17m
English
The previous chapter presented the infrastructure that models and builds zoomorphic creatures. However, so far, the creature cannot do much: it stands where it was originally located, and we are lucky when it does not fall on its side. This chapter makes the creatures evolve to accomplish a displacement task, such as moving toward a particular direction or passing through some obstacles.
Before jumping in and running the genetic algorithm, it is important to highlight an aspect of the Pharo programming language and environment.
Making creatures ...
Read now
Unlock full access