© Alexandre Bergel​ 2020
A. BergelAgile Artificial Intelligence in Pharohttps://doi.org/10.1007/978-1-4842-5384-7_16

16. The MiniMario Video Game

Alexandre Bergel1 
(1)
Santiago, Chile
 
This chapter builds a small video game inspired by Nintendo’s Mario Bros. Our version of the game is a simplification of the real Mario Bros game. The purpose of this chapter is to provide a solid and realistic base on which we can build an intelligent artificial player. The goal of this chapter is not to provide a wonderful gaming experience. Instead, the game is about providing a challenging scenario for exercising the NEAT algorithm covered in the previous chapter. Our game, which we call MiniMario, has the following characteristics:
  • The game has one hero, Mario

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