This chapter builds a small video game inspired by Nintendo’s Mario Bros. Our version of the game is a simplification of the real Mario Bros game. The purpose of this chapter is to provide a solid and realistic base on which we can build an intelligent artificial player. The goal of this chapter is
not to provide a wonderful gaming experience. Instead, the game is about providing a challenging scenario for exercising the NEAT algorithm covered in the previous chapter. Our game, which we call
MiniMario, has the following
characteristics: