July 2020
Intermediate to advanced
576 pages
13h 48m
English
The pioneer days of video game development have all but disappeared. Apart from the indie scene, sole developers—who designed, programmed, and rendered the art on their own—have been replaced by armies of specialists. An industry that sold its goods in Ziploc bags now rakes in more cash than the Hollywood box office. As an industry, we’ve matured a bit.
However, in our rush to grow up, we’ve made some mistakes. We’ve inherited some discredited methodologies for making games from other industries. Like children wearing their parents’ old clothes, we’ve frocked ourselves in ill-fitting practices. We’ve met uncertainty and complexity of our projects with planning tools and prescriptive practices that ...