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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 9

Agile Release Planning

In preparing for battle I have always found that plans are useless, but planning is indispensable.

—Dwight D. Eisenhower

Agile planning is a commonly misunderstood part of Agile project management. Many consider “Agile planning” to be an oxymoron—that Agile teams plan very little and iterate with no end in sight.

Agile planning does not call for a complete plan up front but spreads the work of planning throughout the entire project. In fact, Agile teams spend more time planning than traditional teams; it’s just not concentrated at the start of a project.

The Solutions in This Chapter

This chapter explores the practices used to avoid the typical planning pitfalls based on the following principles:

  • Apply a higher ...

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Publisher Resources

ISBN: 9780136204831