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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced content levelIntermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 11

Faster Iterations

According to Voltaire, “The best is the enemy of the good.” In Agile circles, iteration means one thing: It’s the timebox in which product increments are made. For Scrum, the iteration is a Sprint. For game developers, the term iteration means something more. It refers to the practice of creating an initial version of something (artwork, code, or a design), examining it, and then revising it until it’s sufficiently improved.

Unfortunately, iterating isn’t free. It takes time to revisit a bit of art, code, design, audio, or other game element. The challenge facing all teams is to find ways to reduce the cost of iteration. A team that reduces the cost of iteration benefits in two ways: They iterate over gameplay elements ...

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Publisher Resources

ISBN: 9780136204831