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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 13

Agile Art and Audio

Computer-based artwork is dynamic and evolving. Art styles transform, and artists explore new meaning in what they create. The medium that they use has undergone as much change in the past few decades, with the advent of powerful and cheap computers, as it had since the caves in Lascaux, France, were painted 16,000 years ago.

Cell animation and pre-rendered computer graphics have enabled artists to add more motion to their work. This has made it possible for the wild imaginations of artists and storytellers to be more deeply shared such as in the movie Fantasia.

Video games have added a whole new dimension. Now art has to be interactive, which enables it to be used in ways its creators didn’t imagine. The medium ...

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Publisher Resources

ISBN: 9780136204831