Skip to Content
Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 16

The Myths and Challenges of Scrum

A studio’s development process is a reflection of its culture, and cultures change slowly. Change usually has to overcome resistance, but change happens—especially in the game industry—whether we like it or not.

Change requires commitment from a studio. It should avoid quick-fix solutions or ritual adherence to defined practices. With Agile adoption, both of these extremes are often seen. Some fall in love with the values and principles and dive into adoption with the illusion that the only possible outcome is success. Others sabotage Agile adoption from the start. Saboteurs repeat “urban legends of Agile failure” or label Agile as “the latest management fad.” This is referred to as spreading fear, ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Games, Design and Play: A Detailed Approach to Iterative Game Design

Games, Design and Play: A Detailed Approach to Iterative Game Design

Colleen Macklin, John Sharp

Publisher Resources

ISBN: 9780136204831