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Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 22

Live Game Development

Since the first edition of this book was written, the mobile game market has exploded in size. This market brings many challenges to the traditional model of game development, which aims for a single major release. It also brings significant advantages to studios that have an Agile mindset.

On the last AAA console game I worked on, we were weeks away from alpha, after years of development, when we had a visit from our publisher’s CEO. This CEO was very excited about another game he had recently played, which featured using an AC-130 gunship against enemy artificial intelligence (AI) players. AC-130 gunships are large military cargo planes that have had large-caliber machine guns and cannons built in. They are ...

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Publisher Resources

ISBN: 9780136204831