Skip to Content
Agile Game Development: Build, Play, Repeat, 2nd Edition
book

Agile Game Development: Build, Play, Repeat, 2nd Edition

by Clinton Keith
July 2020
Intermediate to advanced
576 pages
13h 48m
English
Addison-Wesley Professional
Content preview from Agile Game Development: Build, Play, Repeat, 2nd Edition

Chapter 23

There Are No “Best” Practices

I’m often asked, “What are the best Agile practices for doing [X]?”

My stock reply is to ask what they’ve tried. There are no best practices for Agile teams. The “best practices” we used to make Nintendo 64 games would make it impossible to create games of the scale and complexity we see today.

“Best” implies a static landscape. Technology and gamers’ tastes and entertainment choices are anything but.

Over the past decade and a half of Agile adoption, many innovative practices have been applied in the game development community.

The Solutions in This Chapter

This chapter describes some of the practices and techniques I’ve seen that are less common, but are highly effective.

Innovative Practices

Grant ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Games, Design and Play: A Detailed Approach to Iterative Game Design

Games, Design and Play: A Detailed Approach to Iterative Game Design

Colleen Macklin, John Sharp

Publisher Resources

ISBN: 9780136204831