July 2020
Intermediate to advanced
576 pages
13h 48m
English
I’m often asked, “What are the best Agile practices for doing [X]?”
My stock reply is to ask what they’ve tried. There are no best practices for Agile teams. The “best practices” we used to make Nintendo 64 games would make it impossible to create games of the scale and complexity we see today.
“Best” implies a static landscape. Technology and gamers’ tastes and entertainment choices are anything but.
Over the past decade and a half of Agile adoption, many innovative practices have been applied in the game development community.
This chapter describes some of the practices and techniques I’ve seen that are less common, but are highly effective.
Innovative Practices
Grant ...