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Agile Game Development with Scrum by Clinton Keith

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Chapter 4. Sprints

In the previous chapter, we introduced Scrum practices and roles. In this chapter, we’ll go into more detail about sprints. We’ll see how they are planned, how they are conducted on a day-to-day basis, and how the team and stakeholders review the progress at the end and reflect on how well they worked together. Finally, we’ll see how sprints might fail to achieve their full goals and how the teams and stakeholders deal with that.

The Big Picture

Sprints have the following basic rules:

• They are timeboxed, usually between two to four weeks in length.

• The team commits to completing a sprint goal.

• No additions or changes are made by anyone outside the team.

Figure 4.1 shows the flow of meetings in a sprint.

Figure 4.1. ...

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