Chapter 4. Sprints

In the previous chapter, we introduced Scrum practices and roles. In this chapter, we’ll go into more detail about sprints. We’ll see how they are planned, how they are conducted on a day-to-day basis, and how the team and stakeholders review the progress at the end and reflect on how well they worked together. Finally, we’ll see how sprints might fail to achieve their full goals and how the teams and stakeholders deal with that.

The Big Picture

Sprints have the following basic rules:

• They are timeboxed, usually between two to four weeks in length.

• The team commits to completing a sprint goal.

• No additions or changes are made by anyone outside the team.

Figure 4.1 shows the flow of meetings in a sprint.

Figure 4.1. ...

Get Agile Game Development with Scrum now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.