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Agile Game Development with Scrum
book

Agile Game Development with Scrum

by Clinton Keith
May 2010
Intermediate to advanced content levelIntermediate to advanced
384 pages
8h 51m
English
Addison-Wesley Professional
Content preview from Agile Game Development with Scrum

Chapter 16. Launching Scrum

Although Scrum practices are simple and easy to learn, its adoption challenges organizations, processes, and cultures. It can take years for those challenges to be overcome. This dichotomy is often referred to as the Zen of Scrum. Although each studio has their own pace of adoption and challenges, there are enough common ones to establish a rough road map.

The adoption of Scrum often takes the form of three stages. This chapter describes them and some strategies for introducing Scrum to your studio.

The Three Stages of Adoption

In the movie The Karate Kid, a boy wants to learn karate from an old master. The master agrees but only on the condition that the boy does whatever he is told. The master begins by having ...

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Publisher Resources

ISBN: 9780321670311Purchase book