Praise for Agile Game Development with Scrum

“If you’ve ever felt that gaps exist between ‘traditional’ software development using Scrum and video game development using Scrum, this book is for you. Clinton effectively bridges those gaps by covering the adjustments necessary for disciplines, individual roles, and processes and project phases unique to game development, thoroughly supporting it with explicit examples and practical advice. Simply put, a must-read for game developers that are currently using or plan to implement Scrum or other agile processes within their company.”

Jeff Lindsey, Producer, Longtail Studios

“I wish Clinton Keith could go back and write this book 15 years ago—it would have helped me see things a lot differently. ...

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