Skip to Content
AI for Games, Third Edition, 3rd Edition
book

AI for Games, Third Edition, 3rd Edition

by Ian Millington
March 2019
Beginner
1030 pages
29h 27m
English
CRC Press
Content preview from AI for Games, Third Edition, 3rd Edition

13

PROGRAMMING GAME AI

EDITORS and other tools are important for content creation: building the data that gives the game its gameplay. From the obvious visual design of the geometry of levels, to the configuration of AI algorithms that make-up character behavior. As we saw in the previous chapter, different AI approaches will require different tools: extensions to level editing or 3D modeling, or custom tools for visualizing and configuring decision-making. The exact requirement depends on the approach being used.

In contrast, there is one tool that is always necessary. So much so that it can be easily ignored in a discussion of supporting technologies. All AI is programmed. And the programming language has a big impact on the design of the AI. ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Fundamentals of Computer Graphics, 5th Edition

Fundamentals of Computer Graphics, 5th Edition

Steve Marschner, Peter Shirley
AI Engineering

AI Engineering

Chip Huyen
AI Engineering

AI Engineering

Chip Huyen

Publisher Resources

ISBN: 9781351053280