About one year after the dot-com crash, the first crest of excitement over digital features had passed. Whether this was a reflection on the films at that time or on a culture oversaturated by the digital medium, few believed that the long-term outlook for digital features would dim. The question became what kind of films the wide-scale availability of digital features would bring. At the time, we proposed least three different categories:
1. High-end features that push the technologies and budget to create smoothly rendered fantasies. These features will allow the making of ever more constructed worlds at the content level, ...