CHAPTER 1

A Brief History of Architecture and Level Design

WHEN MANY DESIGNERS CONSIDER looking at level design through the lens of architecture, they think of utilizing historic precedents to enhance their environment art or create an epic backdrop for their game. As we will see in later chapters, these uses are not far off the mark in terms of level design. Using architectural language that the player recognizes but may associate with exotic places is one way to enhance the experience of your game. These experiences enhance a game’s ability to bring players into its make-believe world and provide the feeling that the player’s actions have some sort of effect on important events.

Looking to historic precedents can have other important effects ...

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