Basic Gamespaces

Architecture is the thoughtful making of space.


THIS QUOTE FROM FAMOUS architect Louis Kahn, similar to our own for level design, brings us to our next discussion on gamespaces. In Chapter 2, we explored some of the practical tools and methods with which we will design game levels, from planning on paper to constructing level geometry in game engines. Now we will discuss basic spatial arrangements that will enable us to create better gameplay experiences within our game levels.

First, you will learn about some simple spatial principles from architectural design: figure-ground, form-void, and others. Next, we will explore historic gamespaces such as the maze and labyrinth, learning how these ancient space ...

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