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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

The Design Script

This is the real McCoy—the document that officially, formally records your game's design. Whereas the high-concept document and the treatment are primarily sales tools, the script is primarily a development tool (although publishers often want to see a completed script before funding the next phase of a project). As we said in Chapter 1, it is a record of decisions made (and not yet made), a way of transmitting the design to the rest of the team, and a reference work for bringing new people up to speed as they join the team late in the development process.

If you already have a design script, even a partial one, bring it along to the pitch meeting to show how far along you are. Although it's not intended as a sales tool, a producer ...

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