Documenting the Design
As part of their job, game designers produce a series of documents to tell others about their game design. Exactly what documents they produce and what the documents are for varies from designer to designer and project to project—but they usually follow a common thread.
Why Do We Need Documents?
Beginning programmers, especially those who want to get into the game industry, often make the mistake of thinking up a game and then diving in and starting to program it right away. Programming is an immensely rewarding activity because you get to see the results of your work within seconds, and those programmers are seeking that reward as soon as possible. They can't wait to see at least some portion of their game up on the screen. ...
Get Andrew Rollings and Ernest Adams on Game Design now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.