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Andrew Rollings and Ernest Adams on Game Design
book

Andrew Rollings and Ernest Adams on Game Design

by Andrew Rollings, Ernest Adams
May 2003
Beginner
648 pages
16h 39m
English
New Riders
Content preview from Andrew Rollings and Ernest Adams on Game Design

Story-Driven Character Design

The best approach to developing a well-fleshed-out character is to start with the story behind the character and develop the character's traits and personality before you even consider the appearance. Often artists prefer to work from a detailed description such as this; it allows them to really understand and visualize the character.

Even games that you would not expect to have fully developed characters can gain much by including them. Consider the multi-format title SSX Tricky, shown in Figure 5.8. This is an extreme sports snowboarding game that pays attention to character development. The player is allowed to make friends, foster rivalries, and enhance her character throughout the game. The addition of this ...

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Publisher Resources

ISBN: 1592730019Purchase book