May 2003
Beginner
648 pages
16h 39m
English
Sports games face a number of design issues that are either rare or irrelevant in other kinds of games.
During play, your game will be running a physics engine that determines the behavior of moving bodies in the match. The physical behavior of an inanimate object such as a baseball is comparatively easy to implement. The physical behavior of humans, however, is much more complicated. Early sports games tended to treat a running athlete rather like a rocket: She had a velocity vector that gave the speed and direction of her movement, and an acceleration vector that gave the force and direction with which she was pushing. Modern sports games have much richer simulations with a great ...
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