May 2003
Beginner
648 pages
16h 39m
English
Playing games over a network, especially the Internet, creates technical challenges that single-player or local multi-player games don't face. Playing with anonymous strangers can cause social friction, and if you provide an online game, you might have a serious legal obligation to make sure people don't use it to abuse children.
Because this is a book about design, we won't go into the technical issues in detail, much less try to provide solutions for them. However, we think it's worth listing a few just to let you know what you're up against.
Murphy's Law: Servers crash and don't restart only when you go out of town.
Your programming team will need to choose a communication ...
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