The Future of Game Programming
The way we program computers, even after 50 years of doing it, is still slow, exacting, and error-prone. Almost all the efforts to devise better kinds of programming languages and better ways of programming have been ignored by the industry in general and game programmers in particular, who usually trade convenience and even reliability in exchange for execution speed without a second thought. Game programmers are notoriously conservative; it took many years to persuade them to program in high-level languages rather than “down on the bare metal,” and it took many more to use object-oriented techniques and project-management tools. Even today there's still something of a cult of machismo among the more hard-core ...
Get Andrew Rollings and Ernest Adams on Game Design now with the O’Reilly learning platform.
O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.