Chapter 8. An Introduction to Graphics Resources in Android

This chapter will serve as an introduction to how to best integrate and optimize graphical elements in your Android apps. These include graphics such as bitmap images, tween animation (transform-based), bitmap animation (frame-based), image transitions (crossfades, or slow-blended image fades from one image into another) and digital video.

You will learn how to best use imaging techniques within your application's View objects that make up your UI, and how to support all three levels of Android screens (QVGA, HVGA, and WVGA) via custom resource assets.

Note

Because VGA is 640 × 480 pixels, quarter VGA (QVGA) is 320 × 240 pixels, or one-quarter of a VGA screen; half VGA (HVGA) is 480 × 320, ...

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