Skip to Content
Android Game Programming By Example
book

Android Game Programming By Example

by John Horton
June 2015
Intermediate to advanced
388 pages
7h 31m
English
Packt Publishing
Content preview from Android Game Programming By Example

Chapter 7. Platformer – Guns, Life, Money, and the Enemy

In this chapter, we will do many things. First, we will build a machine gun with a variable rate of fire and have it shoot bullets. Then, we will introduce pickups or collectibles. These give the player something to scavenge for while trying to escape into the next level.

Then, just as Bob was beginning to think that his life was a blissful one of grass and collectibles, we will build two adversaries for him to outsmart or kill. A homing drone and a patrolling guard. We will easily be able to add all these things into our level designs.

Ready aim fire

Now, we can give our hero a gun, and later, we can give him enemies to shoot at. We will create a MachineGun class to do all the work and a ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Android Game Programming: A Developer’s Guide

Android Game Programming: A Developer’s Guide

John Horton, Raul Portales

Publisher Resources

ISBN: 9781785280122