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Android Game Programming By Example
book

Android Game Programming By Example

by John Horton
June 2015
Intermediate to advanced
388 pages
7h 31m
English
Packt Publishing
Content preview from Android Game Programming By Example

Building an OpenGL-friendly, GameObject super class

Let's dive straight into the code. As we will see, this GameObject will have a lot in common with the GameObject class from the previous project. The most significant difference will be that this latest GameObject will of course draw itself using a handle to the GL program, primitive (vertex) data from a child class, and the viewport matrix contained in viewportMatrix.

Create a new class, call it GameObject, and enter these import statements, noting again that that some of them are static:

import android.graphics.PointF; import java.nio.ByteBuffer; import java.nio.ByteOrder; import java.nio.FloatBuffer; import static android.opengl.GLES20.GL_FLOAT; import static android.opengl.GLES20.GL_LINES; ...
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Publisher Resources

ISBN: 9781785280122