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Android Game Programming By Example
book

Android Game Programming By Example

by John Horton
June 2015
Intermediate to advanced
388 pages
7h 31m
English
Packt Publishing
Content preview from Android Game Programming By Example

Reusing existing classes

Let's quickly add our SoundManager and InputController classes to this project because they only need a little tweak to accommodate our needs here too.

Add a member for a SoundManager and an InputController object in both the AsteroidsView and AsteroidsRenderer classes.

private InputController ic;
private SoundManager sm;

Initialize the new objects in the onCreate method of the AsteroidsView class and call the loadSound method like this:

public AsteroidsView(Context context, int screenX, int screenY) {
  super(context);

     sm = new SoundManager();
     sm.loadSound(context);
     ic = new InputController(screenX, screenY);
     gm = new GameManager(screenX, screenY);

Also in AsteroidsView, add an extra two arguments to the call to the AsteroidsRenderer ...

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Publisher Resources

ISBN: 9781785280122