Chapter 2. Getting Started with Android

In this chapter, we will take a roller coaster ride through all the Android topics that you need to learn in order to get started with Java. It won't just be theoretical though. We will be designing a user interface (UI) of a game menu and we will see and edit our first Java code as well.

In addition, we will see how we can run our apps in either an Android emulator on our PC/Mac or on a real Android device if we have one.

Some of what we will cover in this chapter will be the tip of the iceberg. That is, there is a lot more below the surface to some of the topics we discuss than would be appropriate for the second chapter of a learning Java book. Sometimes, we might need to take a bit of information on faith. ...

Get Android Game Programming: A Developer’s Guide now with the O’Reilly learning platform.

O’Reilly members experience books, live events, courses curated by job role, and more from O’Reilly and nearly 200 top publishers.