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Android Game Programming: A Developer’s Guide
book

Android Game Programming: A Developer’s Guide

by John Horton, Raul Portales
September 2016
Beginner to intermediate
1089 pages
23h 8m
English
Packt Publishing
Content preview from Android Game Programming: A Developer’s Guide

Timing with threads

So what is a thread? You can think of threads in Java programming just like threads in a story. In one thread of a story, we have the primary character battling the enemy on the front line, and in another thread, the soldier's family are getting by, day to day. Of course, a story doesn't have to have just two threads. We could introduce a third thread. Perhaps the story also tells of the politicians and military commanders making decisions. These decisions subtly, or not so subtly, affect what happens in the other threads.

Threads in programming are just like this. We create parts/threads in our program and they control different aspects for us. We introduce threads to represent these different aspects because of the following ...

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Publisher Resources

ISBN: 9781787128583