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Android: Game Programming by Raul Portales, John Horton

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Chapter 6. OOP – Using Other People's Hard Work

OOP stands for object-oriented programming. In this chapter, you don't need to even try and remember everything. Why do I say this? Surely, that's what learning is. The more important thing is to grasp the concepts and begin to understand the why of OOP rather than memorize rules, syntax, and jargon.

The more important thing is to actually start to use some of the concepts, even though you might have to keep referring back and your code might not properly adhere to every OOP principal that we discuss. Neither does the code in this book. The code in this chapter is here to help you explore and grasp the concepts of OOP.

If you try to memorize this chapter, you will have to make a lot of room in your ...

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