Chapter 9. Making Your Game the Next Big Thing

The day has finally come when we can publish our first game. This chapter, despite being shorter than others, is probably the longest chapter to complete. It would be a good idea to scan through the different exercises to see what is involved before actually diving into them. Most of these tutorials are not suitable to do during the advertisements of your favorite TV program or when you get in from work and you are really tired.

Read the chapter and make a plan of when to perform each stage. The stages are arranged so you should be able to leave the project in between each of them. If you are really determined, have understood all the code until now, are confident with files and folders, and have no ...

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