Here, we can add the meat to the bones of your
Player class. However, this section won't be the last time we revisit the
Player class. Now, we will add the necessary functionality to allow Bob to move. Immediately after we have done this, we will add the code to allow the player to use the forthcoming collision detection code and the
First of all, we need to add some members to the
Player class. The
Player class will need to know how fast it can move, when the player is pressing the left or right controls, and if it is falling or jumping. In addition, the
Player class needs to know how long it has been jumping and how long it should jump for.
The next block of code provides variables for us to monitor all these things. ...